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Dragon Magazine 399 Pdf Download: The Last Print Issue of a Legendary Magazine


Dragon Magazine 399 Pdf Download: A Guide for D&D Fans




If you are a fan of Dungeons & Dragons (D&D), you probably know what Dragon Magazine is. It is a monthly publication that features articles, columns, stories, artwork, and more about D&D and other roleplaying games. It is a treasure trove of information, inspiration, and entertainment for D&D players and Dungeon Masters (DMs).




Dragon Magazine 399 Pdf Download


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But did you know that issue 399 of Dragon Magazine is special? It is the last print edition of Dragon Magazine ever published. After that, Dragon Magazine switched to a digital format and became part of the D&D Insider online subscription service. That means that issue 399 is a rare and valuable collector's item for D&D enthusiasts.


So how can you get your hands on a copy of Dragon Magazine 399? How can you download it as a pdf file and enjoy its content on your computer or mobile device? And what are the main features and contents of this historic issue? In this article, we will answer all these questions and more. Read on to find out everything you need to know about Dragon Magazine 399 pdf download.


What is Dragon Magazine and why is issue 399 special?




Dragon Magazine was first launched in 1976 by TSR, the original publisher of D&D. It was initially called The Dragon, but changed its name to Dragon Magazine in 1980. It was intended as a companion publication to The Strategic Review, another magazine that covered D&D and other wargames. However, The Strategic Review was soon discontinued and replaced by Dungeon Magazine, which focused on providing ready-made adventures for D&D.


Dragon Magazine quickly became a popular and influential source of D&D material for both players and DMs. It featured articles and columns that covered various aspects of D&D gameplay and lore, such as new rules, classes, races, monsters, spells, items, settings, campaigns, and more. It also featured stories and artwork that showcased the creativity and imagination of D&D fans and professionals. Some of the most famous contributors to Dragon Magazine include Gary Gygax (the co-creator of D&D), Ed Greenwood (the creator of the Forgotten Realms setting), Keith Baker (the creator of the Eberron setting), R.A. Salvatore (the author of the Legend of Drizzt novels), and many others.


Dragon Magazine also had a strong community aspect. It encouraged readers to submit their own articles, artwork, letters, or feedback to the magazine. It also hosted contests, polls, quizzes, and awards that recognized the best submissions and contributions from the readers. Some of the most notable awards include the Origins Award (for outstanding gaming products), the ENnie Award (for excellence in roleplaying games), and the Gamer's Choice Award (for favorite gaming products).


```html print publication and become a digital magazine that would be available online as part of the D&D Insider subscription service. The last print issue of Dragon Magazine was issue 359, which was released in October 2007.


However, there was one more print issue of Dragon Magazine that was produced as a special bonus for the subscribers of D&D Insider. That was issue 399, which was released in December 2010. It was not available in stores or newsstands, but only through mail order or online download. It was a farewell issue that celebrated the legacy and history of Dragon Magazine, as well as a preview of what was to come in the future of D&D online.


Issue 399 of Dragon Magazine was a 100-page issue that featured a stunning cover art by Todd Lockwood, a renowned fantasy artist who had illustrated many D&D products and novels. The cover art depicted a dragon emerging from a pile of old Dragon Magazines, symbolizing the end of an era and the beginning of a new one. The cover also had a special logo that combined the original Dragon Magazine logo with the new D&D Insider logo.


The editorial of issue 399 was written by Steve Winter, the editor-in-chief of Dragon Magazine at the time. He reflected on the history and evolution of Dragon Magazine, and thanked the readers, contributors, and staff for their support and dedication. He also explained the reasons and benefits for switching to a digital format, and assured the readers that Dragon Magazine would continue to provide quality content and service for D&D fans online. He ended his editorial with a heartfelt farewell message that read:


"This is the end of Dragon as you've known it, but it's not the end of Dragon. As long as there are dungeons, there will be dragons. As long as there are dragons, there will be stories to tell about them. And as long as there are stories to tell, there will be Dragon Magazine to share them with you."


The rest of issue 399 was filled with articles and columns that covered various aspects of D&D gameplay and lore, with a special emphasis on the Dark Sun campaign setting, which had been recently relaunched for D&D 4th edition. Some of the main features and contents of issue 399 included:


How to download Dragon Magazine 399 legally and safely?




If you are interested in downloading Dragon Magazine 399 as a pdf file, you might be wondering how to do it legally and safely. After all, you don't want to break any laws or risk getting any viruses or malware on your device. Fortunately, there are some ways to download Dragon Magazine 399 without any hassle or trouble.


The first and best way to download Dragon Magazine 399 is to go to the official website of Dragon Magazine at https://dnd.dragonmag.com/. This is where you can find all the issues of Dragon Magazine from 1 to 430, including issue 399. You can browse through the archives and see the covers and summaries of each issue. You can also search for specific topics or keywords that interest you.


To download an issue of Dragon Magazine from the website, you need to have an account and log in. If you don't have an account yet, you can create one for free by clicking on the "Register" button on the top right corner of the website. You will need to provide your name, email address, password, and country. You will also need to agree to the terms of service and privacy policy.


Once you have an account and log in, you can download any issue of Dragon Magazine for free by clicking on the "Download" button below each issue. You will need to have a pdf reader software installed on your device to open and view the file. You can also print or save the file for later use.


The second way to download Dragon Magazine 399 is to subscribe to D&D Insider at https://dndinsider.com/. This is an online service that gives you access to various digital tools and resources for D&D, such as character builder, monster builder, encounter builder, adventure tools, compendium, rules updates, and more. It also gives you access to all the issues of Dragon Magazine and Dungeon Magazine online.


To subscribe to D&D Insider, you need to pay a monthly or annual fee. The monthly fee is $9.99, and the annual fee is $71.40 (which is equivalent to $5.95 per month). You can pay with a credit card or a PayPal account. You can also cancel your subscription at any time.


Once you subscribe to D&D Insider, you can log in and go to the "Magazines" section of the website. There you can find all the issues of Dragon Magazine and Dungeon Magazine, including issue 399. You can read them online or download them as pdf files by clicking on the "Download" button below each issue.


The third way to download Dragon Magazine 399 is to look for alternative sources online that offer it for free or cheap. However, this is not recommended, as it may be illegal or unsafe. You may be violating the copyright or trademark laws of Wizards of the Coast, the publisher of D&D and Dragon Magazine. You may also be exposing your device to viruses or malware that could harm your data or privacy.


Therefore, it is better to stick to the official website of Dragon Magazine or the D&D Insider subscription service, as they are the most legal and safe ways to download Dragon Magazine 399. They also offer you more benefits and features than any other sources online.


What are the main features and contents of Dragon Magazine 399?




Now that you know how to download Dragon Magazine 399, you might be curious about what are the main features and contents of this issue. As mentioned before, issue 399 was a special issue that celebrated the legacy and history of Dragon Magazine, as well as a preview of what was to come in the future of D&D online. It also had a special focus on the Dark Sun campaign setting, which had been recently relaunched for D&D 4th edition.


Some of the main features and contents of issue 399 were:


The cover art and the artist behind it




The cover art of issue 399 was a stunning piece by Todd Lockwood, a renowned fantasy artist who had illustrated many D&D products and novels. The cover art depicted a dragon emerging from a pile of old Dragon Magazines, symbolizing the end of an era and the beginning of a new one. The cover also had a special logo that combined the original Dragon Magazine logo with the new D&D Insider logo.


Todd Lockwood was born in 1957 in Boulder, Colorado. He studied art at the Art Institute of Colorado and worked as a graphic designer and illustrator for various companies and agencies. He became interested in fantasy art after reading The Hobbit and The Lord of the Rings by J.R.R. Tolkien, and started drawing dragons and other fantasy creatures.


He began his career as a fantasy artist in 1994, when he joined TSR as a staff illustrator. He quickly became one of the most prominent and prolific artists for D&D and other TSR products, such as Planescape, Ravenloft, Spelljammer, and more. He also illustrated many D&D novels, such as The Legend of Drizzt by R.A. Salvatore, The Cleric Quintet by R.A. Salvatore, The War of the Spider Queen by various authors, The Year of Rogue Dragons by Richard Lee Byers, and more.


He continued his work for Wizards of the Coast after they acquired TSR in 1997. He illustrated many D&D products for various editions and settings, such as Forgotten Realms, Eberron, Dark Sun, Dragonlance, Greyhawk, and more. He also illustrated many D&D magazines, such as Dragon Magazine, Dungeon Magazine, Polyhedron Magazine, and more.


```html Simon & Schuster, HarperCollins, and more. He also created his own fantasy art book series, The Art of Todd Lockwood, and his own fantasy novel series, The Summer Dragon.


He is known for his realistic and dynamic style, his attention to detail and anatomy, his use of color and light, and his ability to capture the personality and emotion of his subjects. He is especially famous for his depictions of dragons, which he considers his favorite fantasy creature. He has won many awards and recognition for his work, such as the Chesley Award, the Hugo Award, the Spectrum Award, and more.


He currently lives in Washington with his wife and two children. He continues to work as a freelance artist and writer, and enjoys playing D&D and other games with his friends and family.


The editorial and the farewell message from the editor-in-chief




The editorial of issue 399 was written by Steve Winter, the editor-in-chief of Dragon Magazine at the time. He reflected on the history and evolution of Dragon Magazine, and thanked the readers, contributors, and staff for their support and dedication. He also explained the reasons and benefits for switching to a digital format, and assured the readers that Dragon Magazine would continue to provide quality content and service for D&D fans online. He ended his editorial with a heartfelt farewell message that read:


"This is the end of Dragon as you've known it, but it's not the end of Dragon. As long as there are dungeons, there will be dragons. As long as there are dragons, there will be stories to tell about them. And as long as there are stories to tell, there will be Dragon Magazine to share them with you."


Steve Winter was born in 1955 in Wisconsin. He started playing D&D in 1975, after being introduced to it by a friend. He became fascinated by the game and its possibilities, and soon started creating his own adventures and campaigns. He also became interested in writing and editing, and joined a local newspaper as a reporter.


He joined TSR in 1981 as a staff editor for Dragon Magazine. He quickly rose through the ranks and became the editor-in-chief of Dragon Magazine in 1986. He also worked on various D&D products and projects, such as The Complete Fighter's Handbook, The Complete Psionics Handbook, The Complete Book of Humanoids, The Horde Campaign Setting, The Dark Sun Campaign Setting, The Planescape Campaign Setting, The Birthright Campaign Setting, The Council of Wyrms Campaign Setting, The Spelljammer Campaign Setting, The Ravenloft Campaign Setting, The Greyhawk Campaign Setting, The Forgotten Realms Campaign Setting, The Eberron Campaign Setting, The 3rd Edition Core Rulebooks, The 4th Edition Core Rulebooks, and more.


```html Paizo Publishing, Green Ronin Publishing, Kobold Press, and more. He also created his own game design company, Howling Tower Games, and his own game design blog, Howling Tower.


He returned to Wizards of the Coast in 2008 as a senior producer for D&D Insider. He oversaw the transition of Dragon Magazine and Dungeon Magazine from print to digital, and managed the online content and service for D&D fans. He also worked on various D&D products and projects, such as The 5th Edition Core Rulebooks, The Tyranny of Dragons Adventure Path, The Elemental Evil Adventure Path, The Sword Coast Adventurer's Guide, The Curse of Strahd Adventure Path, The Storm King's Thunder Adventure Path, The Tales from the Yawning Portal Adventure Anthology, The Tomb of Annihilation Adventure Path, The Xanathar's Guide to Everything Supplement, The Mordenkainen's Tome of Foes Supplement, and more.


He left Wizards of the Coast in 2018 and resumed his freelance work as a writer and editor. He also joined Monte Cook Games as a senior editor and developer. He continues to work on various games and projects, such as Numenera, The Strange, Invisible Sun, Arcana of the Ancients, and more.


He is known for his extensive knowledge and experience in D&D and other roleplaying games, his skillful and versatile writing and editing style, his passion and enthusiasm for gaming and storytelling, and his leadership and mentorship for other game designers and writers. He has won many awards and recognition for his work, such as the Origins Award, the ENnie Award, the Diana Jones Award, and more.


He currently lives in Wisconsin with his wife and two dogs. He continues to play D&D and other games with his friends and family.


The articles and columns that cover various aspects of D&D gameplay and lore




The main bulk of issue 399 was composed of articles and columns that covered various aspects of D&D gameplay and lore, with a special emphasis on the Dark Sun campaign setting, which had been recently relaunched for D&D 4th edition. Some of the main articles and columns in issue 399 were:


Class Acts: The Assassin by Rodney Thompson




This article introduced a new class for D&D 4th edition: the assassin. The assassin was a shadowy and deadly character who specialized in stealth, infiltration, and killing. The article explained how to create and play an assassin character in D&D 4th edition, with new powers, feats, paragon paths, and epic destinies. The article also provided some tips on how to roleplay an assassin character in different settings and situations.


Ampersand by Bill Slavicsek




```html and D&D, with a preview of some upcoming content and features for D&D online. He also thanked the readers and contributors of Dragon Magazine for their loyalty and support, and invited them to join him in the new digital era of D&D.


Winning Races: Genasi of Athas by Robert J. Schwalb




This article explored the genasi race in the context of the Dark Sun campaign setting. Genasi were elemental beings who had human ancestry and manifested traits of fire, earth, air, or water. The article explained how to adapt and customize genasi characters for the Dark Sun campaign setting, with new racial traits, feats, paragon paths, and epic destinies. The article also provided some background and lore on the origin and culture of genasi in Athas, the harsh and savage world of Dark Sun.


Ecology of the Gorgon by Tim Eagon




This article delved into the biology, behavior, culture, and history of gorgons, one of the most feared creatures in D&D. Gorgons were metallic bulls that could breathe a petrifying gas that turned their victims into stone. The article explained how gorgons lived, hunted, mated, and communicated, as well as how they interacted with other creatures and races. The article also provided some tips on how to use gorgons as enemies or allies in D&D adventures.


Eye on Dark Sun: Terrors of Athas by Richard Baker




This article presented a collection of new monsters for the Dark Sun campaign setting. These monsters included stats, lore, tactics, and adventure hooks for DMs to use in their Dark Sun games. Some of the monsters featured in this article were:


  • The braxat: a hulking reptilian humanoid that wielded a massive bone club and had a sonic roar.



  • The cilops: a giant one-eyed scorpion that hunted prey with its venomous stinger and powerful pincers.



  • The dune reaper: a flying insectoid creature that swooped down on unsuspecting travelers and drained their blood with its proboscis.



  • The id fiend: a psychic beast that fed on the emotions and memories of its victims.



  • The tembo: a cunning and vicious predator that resembled a cross between a hyena and a bear.



  • The tigone: a feline humanoid that lived in nomadic tribes and had a fierce rivalry with the thri-kreen.



Eye on Eberron: Lost by Keith Baker




This column was written by Keith Baker, the creator of the Eberron campaign setting. He wrote a short story that followed a group of adventurers who stumbled upon a mysterious ruin in the Mournland, the devastated region that was once the nation of Cyre. The story explored some of the themes and mysteries of Eberron, such as the Last War, the Day of Mourning, the Lord of Blades, and more.


Eye on the Realms: The Thing in the Crypt by Ed Greenwood




```html , the creator of the Forgotten Realms campaign setting. He wrote a short story that revealed a dark secret hidden in a crypt beneath Waterdeep, the City of Splendors. The story featured some of the iconic characters and locations of the Forgotten Realms, such as Elminster, Khelben Blackstaff, Laeral Silverhand, and more.


Playing Shadar-kai by Matthew Sernett




This article explored the shadar-kai race in D&D 4th edition. Shadar-kai were shadowy and nihilistic humanoids who lived in the Shadowfell, the plane of darkness and gloom. The article explained how to create and play shadar-kai characters in D&D 4th edition, with tips on their personality, outlook, goals, and relationships. The article also provided some background and lore on the origin and culture of shadar-kai in the Shadowfell and beyond.


Conclusion




Dragon Magazine 399 was a special issue that marked the end of an era and the beginning of a new one for D&D fans. It was the last print issue of Dragon Magazine ever published, and it was a farewell issue that celebrated the legacy and history of Dragon Magazine, as well as a preview of wha


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