Legacy Of Kain: Soul Reaver Download PC Game ((HOT))
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Legacy of Kain: Soul Reaver Download PC Game
Taking place 1500 years after the events of Blood Omen, Soul Reaver chronicles the journey of the vampire-turned-wraith Raziel, lieutenant to the vampire lord Kain. Raziel is killed by Kain, but is revived by The Elder God to become his "soul reaver" and to exact revenge. Raziel shares this title with Kain's sword, the Soul Reaver, which he acquires during the game.
Soul Reaver takes place within the fictional world of Nosgoth, where the health of the land is tied to the nine Pillars of Nosgoth, and each pillar in turn is represented by a guardian. Before the events of Soul Reaver, the guardians became corrupt, and, after Kain killed eight of them, he discovered he was the final one.[6] Refusing to sacrifice himself to restore the Pillars, he doomed Nosgoth to eternal decay and proceeded to raise his vampire lieutenants, including Raziel, to besiege the land. By the time of Soul Reaver's introduction, the vampires are now the land's dominant species and apex predators, the humans have been decimated, and the vampire tribes have each claimed a region of Nosgoth and turned their attention to internal matters. Unknown to the vampires, beneath Nosgoth lurks The Elder God, an ancient and powerful entity. The Elder God controls the Wheel of Fate, a cycle of reincarnation of souls that circle the Wheel in a loop of predestination; however, because vampires are immortal, their souls do not spin with the Wheel, causing the land to decay as the Wheel stalls.[7] By the time that Raziel is revived centuries after the game's opening cinematic, Nosgoth is on the brink of collapse, little more than a wasteland wracked with cataclysms and earthquakes.[6]
The protagonist of Soul Reaver is the vampire-turned-wraith Raziel, whom Kain casts to death at the beginning of the game. Although Kain is the protagonist of the previous game, Blood Omen: Legacy of Kain, he is the primary antagonist and final boss of Soul Reaver. The Elder God resurrects and assists Raziel, explains the game's controls, and describes previous events in the story.[4] Ariel, who preceded Kain as the guardian of the Pillar of Balance, appears as a spirit and offers Raziel advice on occasion. During his quest, Raziel meets his brothers - Melchiah, Zephon, Rahab and Dumah - who serve as the game's bosses. Each has developed different powers that Raziel partially gains by killing them and devouring their souls. A fifth brother, Turel, was omitted due to time constraints on development.[8]
Raziel approaches Kain's throne and extends newly grown wings. In an act of seeming jealousy, Kain tears the bones from Raziel's wings and has him thrown into the Lake of the Dead, a large natural whirlpool;[9] however, Raziel is resurrected as a wraith by The Elder God to become his "soul reaver" and kill Kain, thus restoring Nosgoth.[7] With The Elder God's guidance, Raziel adapts to his new form and returns to Nosgoth. Infiltrating a Necropolis inhabited by the Melchahim vampires, Raziel finds his brother Melchiah, who has devolved into a beast unable to sustain his own flesh.[10] After Raziel kills Melchiah and absorbs his soul, he confronts Kain among the ruined Pillars of Nosgoth in the Sanctuary of the Clans. Kain does not appear surprised to see Raziel, apparently having even been expecting him, and implies that he has destroyed Raziel's vampire clan, which only enrages Raziel even further. When Raziel begins to criticize him, Kain simply launches a tirade against him before noting what has become of the empire and engaging him in combat.[11] Kain quickly overpowers Raziel and attempts to strike him down with the Soul Reaver, a powerful sword that absorbs its victims' souls,[12] but the Reaver shatters when it strikes Raziel, and Kain escapes, strangely satisfied.[13] Raziel enters the spectral realm to find the blade's soul-devouring spectral form, which binds itself to him.[14] After this, Raziel meets Ariel, who restores his strength, and learns of Zephon's location from The Elder God.
Soul Reaver entered development alongside Blood Omen 2 in 1997 and focused on puzzle solving instead of Blood Omen 2's action.[22] During design, the development team created larger areas that could be explored more thoroughly as Raziel acquired new powers, avoiding the "shallow[ness]" of Blood Omen's layout.[23] Crystal Dynamics based Soul Reaver on Silicon Knights' research of vampire mythology for Blood Omen.[24] Other aspects of the game, such as the idea of a fallen vampire who devoured souls, were inspired by the epic poem "Paradise Lost".[22] According to senior designer Richard Lermarchand the "look and feel" of the game was inspired by "stylish vampire flicks...like Blade, Interview with the Vampire and Bram Stoker's Dracula", as well as "the more arty renderings of the old black and white Nosferatu and a great film for the 80s called Near Dark". Character and level designs were influenced by anime and manga, including Vampire Hunter D and the films of Hayao Miyazaki.[25]
Soul Reaver was showcased at the 1998 E3, where attendees were given free demo discs.[36] Over time, further demo disks were released, including one bundled with Official PlayStation Magazine. Soul Reaver was released for the PC and Sony PlayStation in 1999 and for the Dreamcast version in 2000. The Dreamcast version used a much higher frame rate than did the PlayStation or PC version, and the Dreamcast port had further graphical enhancements. A Japanese release for the game was planned, but canceled.[37] In 2000, Soul Reaver was added to Sony's "Greatest Hits" list,[38] and the combined, global sales of its PlayStation, Dreamcast and computer versions surpassed 1.4 million units by late 2001.[39] Sony later re-released the game for digital download on the PlayStation Network in 2009.[40]
GamePro praised the aspect of shifting between realms, particularly the visual effects involved.[26] Similarly, Edge described the transition between realms as a "complex and inspired piece of design", noting that it makes players think on different levels and consider "each room as two rooms, the answer to a puzzle possibly existing in either."[53] However, the magazine criticized the save system for occasionally forcing players to replay large sections of the game to get to new areas.[53] IGN stated that acquiring and learning the powers of Raziel's brothers constituted part of the fun, and that Raziel's moves were well animated and articulated.[3] Finding minimal difficulty in using camera controls, GameSpot likened them to those of Banjo-Kazooie and stated that players would want to adjust the camera deliberately to watch Raziel's movements.[4] Presenting differences between Soul Reaver and the Tomb Raider series, AllGame stated that the game's puzzles would challenge "all but the most experienced gamers",[51] while Game Informer considered the puzzles "difficult-to-the-point-of-insanity".[27] Computer Gaming World enjoyed the devouring of souls.[52]
Legacy of Kain: Soul Reaver is an excellent action-adventure video game, coming from crystal dynamics. The game was published by eidos interactive. In 1999, Legacy of Kain: Soul Reaver, the second installment of the legacy of kain series was released for Microsoft Windows and PlayStation.
Imagine, if you will, Lara Croft as a blood-sucking, soul-devouring undead warrior, and you'll have a pretty good idea of what Soul Reaver is all about The story line continues the "evil" ending from the original Legacy of Kain where the vampires won. Gone is the isometric overhead view of the first game, now replaced with a true 3D engine which lets the Soul Reaver (a zombie-ninja ragamuffin with tattered clothes) walk, jump, glide, fight, and devour souls.
Crystal Dynamics knows you can't keep a good vampire down. Blood Omen: Legacy of Kain was a dark sleeper hit for the PlayStation, a Gothic classic that mesmerized players with its vampiric tale of revenge, epic-length action/RPG gameplay, and foreboding, open-ended conclusion. But how do you build upon the Kain legacy and still serve gamers well? With Soul Reaver: Legacy of Kain for the PlayStation, Crystal literally goes to Hell and back.
Gameplay consists of three different elements; exploration, puzzle solving, and combat. Raziel begins the game in the spectral plane. This is where you learn how to feed on the souls of creatures to get energy. After you fill your energy bar, you'll be able to find a gate that will allow you to shift onto the material plane. When you return to the material plane, you'll find that things have changed. Much time has passed from your execution to your return. This exploration is one of the compelling aspects of the game as is Raziels journey of self discovery.
Character developmen is much the same. Raziel gains abilities b feeding on the souls of the vampire clan leaders (lieutenants). This gives him new innate powers that alleviate the need for inventory screens. Scattered throughout the game are glyphs. These are area affect spells based on elemental powers like fire or water. Visually powerful.
At the end of Blood Omen: Legacy of Kain, you're given the choice to either sacrifice yourself and bring peace to Nosgoth or become its evil dictator (you probably didn't choose to sacrifice yourself--especially after playing the game for over 40 hours). Soul Reaver picks up a millennium after Kain's dark decision to rule the world, wherein Kain recruited six souls from the underworld to help build his legion of vampires and wipe out the human race. He then commanded his slaves to construct giant furnaces that would generate enough smoke to cover the sky, thus blocking the sun, which drains their vampire powers. Without worry from the sun, Kain and his legion fed on the souls of the helpless and ruled the bloody land. 041b061a72